WANG, Shuhan. The Application of Non-language Symbols in Japanese Games from the Perspective of Cross Cultural Communication--Take”Animal Crossing” as an Example. Arts, Culture and Language, [S. l.], v. 2, n. 2, p. 572, 2024. DOI: 10.61173/cckcjc85. Disponível em: https://acl.deanfrancis.press/article/view/558. Acesso em: 4 nov. 2026.